Publications
breaking ground and studying the latest in computer gaming and psychology
Behavioral and Neural Effects of Game-Based Learning on Improving Computational Fluency With Numbers
Murat Perit Cakir, Nur Akkuş Çakir, Hasan Ayaz, Frank J. Lee
JOURNAL OF PSYCHOLOGY: 224 pp. 297-302
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January 1, 2016
Neural Correlates of Computational Fluency Training with a Mobile Game: An Optical Brain Imaging Study
Murat Perit Cakir, Nur Akkuş Çakir, Hasan Ayaz, Frank J. Lee
AERA 2018 Annual Meeting Paper
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April 8, 2016
Behavioral and neural effects of game-based learning on improving computational fluency with numbers: An optical brain imaging study.
Murat Perit Cakir, Nur Akkuş Çakir, Hasan Ayaz, Frank J. Lee
Zeitschrift für Psychologie 2016 224:4, 297-302
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February 8, 2017
An Optical Brain Imaging Study on the Improvements in Mathematical Fluency from Game-based Learning
Murat Perit Cakir, Nur Akkuş Çakir, Hasan Ayaz, Frank J. Lee
CHI PLAY ’15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play Pages 209 – 219
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October 5, 2015
Skyscraper Games: Designing Professional Development for Middle School Teachers to Promote Computational Thinking Using Custom Tools
Matthew Duvall, Frank J Lee, Brian Smith
International Society of the Learning Sciences, Inc. [ISLS].
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July, 2018
We game on skyscrapers: the effects of an equity-informed game design workshop on students’ computational thinking skills and perceptions of computer science
Nur Akkuş Çakır, Murat Perit Çakır, Frank J. Lee
Education Tech Research Dev 69, 2683–2703 (2021)
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August 3, 2021
Professional Development for Middle School Teachers to Promote Computational Thinking for Populations Underrepresented in STEM Fields
Matthew Duvall, Frank Lee, Brian Smith,
Association for the Advancement of Computing in Education
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March 26, 2018
Hacktion: Building a More Cyberliterate Public Through Public Play
Frank J. Lee, Ph.D.
US Korea Conference 2019
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