
MathDash
EGS, Drexel University, Microsoft Imagine Cup 2012
The Imagine Cup is a worldwide competition for students to design and create innovative technological solutions to real-world problems. MathDash was developed by Matt Lesnak, Keith Ayers and N. Taylor Mullen, dubbed team “Drexel Dragons”. The Drexel Dragons claimed a world championship in the Microsoft Imagine Cup 2012.
Players of any age can enjoy MathDash, while elementary-age children can use it to reinforce basic math concepts. MathDash is unlike most educational games because math is integrated into the core gameplay design. Unlike traditional tests, you’re given an operator and an answer and must solve for the operands. Do this while chaining combos, activating power-ups, avoiding hazards and competing with your friends.Publications
Behavioral and Neural Effects of Game-Based Learning on Improving Computational Fluency With Numbers
Murat Perit Cakir, Nur Akkuş Çakir, Hasan Ayaz, Frank J. Lee
JOURNAL OF PSYCHOLOGY: 224 pp. 297-302
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January 1, 2016
Neural Correlates of Computational Fluency Training with a Mobile Game: An Optical Brain Imaging Study
Murat Perit Cakir, Nur Akkuş Çakir, Hasan Ayaz, Frank J. Lee
AERA 2018 Annual Meeting Paper
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April 8, 2016
Behavioral and neural effects of game-based learning on improving computational fluency with numbers: An optical brain imaging study.
Murat Perit Cakir, Nur Akkuş Çakir, Hasan Ayaz, Frank J. Lee
Zeitschrift für Psychologie 2016 224:4, 297-302
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February 8, 2017
An Optical Brain Imaging Study on the Improvements in Mathematical Fluency from Game-based Learning
Murat Perit Cakir, Nur Akkuş Çakir, Hasan Ayaz, Frank J. Lee
CHI PLAY ’15: Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play Pages 209 – 219
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October 5, 2015
Researchers Involved
