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	<title>Entrepreneurial Game Studio</title>
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	<link>https://egs.drexel.edu</link>
	<description>Drexel student incubator program and research lab</description>
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	<title>Entrepreneurial Game Studio</title>
	<link>https://egs.drexel.edu</link>
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	<item>
		<title>GALACTIC-A-TACTIC: THE MOST DIPLOMATIC SOLUTION</title>
		<link>https://egs.drexel.edu/galactic-a-tactic-the-most-diplomatic-solution/</link>
		
		<dc:creator><![CDATA[Emery Kaczmarek Johnson]]></dc:creator>
		<pubDate>Fri, 07 Mar 2025 11:36:26 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Now Playing]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=1388</guid>

					<description><![CDATA[Galactic-a-Tactic: The Most Diplomatic Solution is a 3D isometric, casual fighting game where intergalactic leaders from diverse planets clash in a galaxy-spanning war. Battle across unique landscapes, featuring diverse characters and dynamic environments. Brawl, and survive in this spectacle of chaos! WISHLIST THE GAME! SAPHEAD STUDIOS:]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Galactic-a-Tactic: The Most Diplomatic Solution is a 3D isometric, casual fighting game where intergalactic leaders from diverse planets clash in a galaxy-spanning war. Battle across unique landscapes, featuring diverse characters and dynamic environments. Brawl, and survive in this spectacle of chaos!</p>



<h2 class="wp-block-heading"><a href="https://store.steampowered.com/app/3060550/GalacticATactic_The_Most_Diplomatic_Solution/">WISHLIST THE GAME!</a></h2>



<h2 class="wp-block-heading">SAPHEAD STUDIOS:</h2>



<ul class="wp-block-list">
<li><strong>Akintoye Ilo,</strong> Lead Game Designer/Executive Producer</li>



<li><strong>Jake Stratton</strong>, Tech Artist/Animator</li>



<li><strong>Kai Stiefel</strong>, 3D Generalist</li>



<li><strong>Zachary Centracchio</strong>, Lead Programmer</li>



<li><strong>Zachary Spindel</strong>, VFX Lead/Level Designer</li>
</ul>



<p class="wp-block-paragraph"></p>
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			</item>
		<item>
		<title>boast guards</title>
		<link>https://egs.drexel.edu/boast-guards/</link>
		
		<dc:creator><![CDATA[Emery Kaczmarek Johnson]]></dc:creator>
		<pubDate>Thu, 06 Mar 2025 04:27:30 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[In Production]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=1381</guid>

					<description><![CDATA[In this casual multiplayer Co-Op game, play as a squad of vainglorious lifeguards and work together to keep your chaotic beach safe, clean, and most importantly famous! Experiment with game-changing Gear &#38; many passive-effects to create the highest fame-generating strategies with friends! wishlist! starworks studios]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">In this casual multiplayer Co-Op game, play as a squad of vainglorious lifeguards and work together to keep your chaotic beach safe, clean, and most importantly famous! Experiment with game-changing Gear &amp; many passive-effects to create the highest fame-generating strategies with friends!<br></p>



<h2 class="wp-block-heading"><a href="https://store.steampowered.com/app/3454840/Boast_Guards/" data-type="link" data-id="https://store.steampowered.com/app/3454840/Boast_Guards/">wishlist!</a></h2>



<h2 class="wp-block-heading">starworks studios</h2>



<ul class="wp-block-list">
<li><strong>Ethan Whiting</strong>, Founder/Producer</li>



<li><strong>Thomas Ludin</strong>, Founder/Marketer</li>



<li><strong>Braden Kovalovich</strong>, Founder/Tech Lead</li>



<li><strong>Colin Page</strong>, Programming Lead</li>



<li><strong>Owen Mearns</strong>, 3D/Level Artist</li>



<li><strong>Quinn Williams</strong>, Animation/Character Modeling</li>



<li><strong>Carolina Escobar</strong>, 2D Artist/UI Artist</li>



<li><strong>Camryn Shroder</strong>, Technical Artist</li>



<li><strong>Brigitte Lubker</strong>, UI Developer</li>



<li><strong>Idan Saban</strong>, Level Designer</li>



<li><strong>Viggo Jabon</strong>, Game Director</li>



<li><strong>Jonathan Ouf</strong>, Composer/Audio Integration Engineer</li>



<li><strong>Sofia Oliva</strong>, Programmer</li>



<li><strong>Oliver Deinzer</strong>, Level Designer/Consultant</li>



<li><strong>Ryan Magilton</strong>, Web Developer</li>
</ul>



<div id="wp-block-themeisle-blocks-button-group-6e592de7" class="wp-block-themeisle-blocks-button-group wp-block-buttons">
<div id="wp-block-themeisle-blocks-button-aad74138" class="wp-block-themeisle-blocks-button wp-block-button"><a href="https://www.instagram.com/starworksstudios?igshid=YmMyMTA2M2Y%3D" target="_self" rel="noopener noreferrer" class="wp-block-button__link"><span>Instagram</span></a></div>



<div id="wp-block-themeisle-blocks-button-76dbc9b1" class="wp-block-themeisle-blocks-button wp-block-button"><a href="https://x.com/StarwrksStudios" target="_self" rel="noopener noreferrer" class="wp-block-button__link"><span>Twitter</span></a></div>



<div id="wp-block-themeisle-blocks-button-a71686ae" class="wp-block-themeisle-blocks-button wp-block-button"><a href="https://www.starworks-studios.com/" target="_self" rel="noopener noreferrer" class="wp-block-button__link"><span>Website</span></a></div>
</div>



<p class="wp-block-paragraph"></p>
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			</item>
		<item>
		<title>for all our souls</title>
		<link>https://egs.drexel.edu/for-all-our-souls/</link>
		
		<dc:creator><![CDATA[Emery Kaczmarek Johnson]]></dc:creator>
		<pubDate>Thu, 06 Mar 2025 04:26:37 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[In Production]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=1382</guid>

					<description><![CDATA[Battle hordes of Death&#8217;s minions to avenge all of humanity in this 3D, grimdark horde game. Smash through legions of stony Golems with fighting game-inspired combo system and brutal attacks. Shrimp made games]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Battle hordes of Death&#8217;s minions to avenge all of humanity in this 3D, grimdark horde game. Smash through legions of stony Golems with fighting game-inspired combo system and brutal attacks. </p>



<h2 class="wp-block-heading">Shrimp made games</h2>



<ul class="wp-block-list">
<li><strong>Emery KJ,</strong> Producer/Designer</li>



<li><strong>Terra Waymire</strong>-Rozman, 3D Artist/Level Designer</li>



<li><strong>Nolan Wazni</strong>, 3D Artist</li>



<li><strong>Grace Vita</strong>, 3D Character/Concept Artist</li>



<li><strong>Joie Higgins</strong>, Concept/2D Artist</li>



<li><strong>Matt Cedar</strong>, Programmer/Designer</li>



<li><strong>Justin Helmer</strong>, Programmer/Tech Artist</li>
</ul>



<p class="wp-block-paragraph"></p>
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			</item>
		<item>
		<title>Timeworks</title>
		<link>https://egs.drexel.edu/timeworks/</link>
		
		<dc:creator><![CDATA[Emery Kaczmarek Johnson]]></dc:creator>
		<pubDate>Thu, 06 Mar 2025 04:19:55 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Now Playing]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=1379</guid>

					<description><![CDATA[Timeworks is a time-traveling 3D puzzle platformer with a bouncy cartoon style. Work along past versions of yourself to solve puzzles, create unique Items, and fill out your quotas for your mysterious employers. play the game! starworks studios:]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Timeworks is a time-traveling 3D puzzle platformer with a bouncy cartoon style. Work along past versions of yourself to solve puzzles, create unique Items, and fill out your quotas for your mysterious employers.<br></p>



<h2 class="wp-block-heading"><a href="https://store.steampowered.com/app/2667160/Timeworks/" data-type="link" data-id="https://store.steampowered.com/app/2667160/Timeworks/">play the game!</a></h2>



<h2 class="wp-block-heading">starworks studios:</h2>



<ul class="wp-block-list">
<li><strong>Ethan Whiting</strong>, Founder/Producer</li>



<li><strong>Thomas Ludin</strong>, Founder/Marketer</li>



<li><strong>Braden Kovalovich</strong>, Founder/Tech Lead</li>



<li><strong>Colin Page</strong>, Programming Lead</li>



<li><strong>Owen Mearns</strong>, 3D/Level Artist</li>



<li><strong>Quinn Williams</strong>, Animation/Character Modeling</li>



<li><strong>Carolina Escobar</strong>, 2D Artist/UI Artist</li>



<li><strong>Camryn Shroder</strong>,  Technical Artist</li>



<li><strong>Brigitte Lubker</strong>, UI Developer</li>



<li><strong>Idan Saban</strong>, Level Designer</li>



<li><strong>Viggo Jabon</strong>, Game Director</li>



<li><strong>Jonathan Ouf</strong>, Composer/Audio Integration Engineer</li>



<li><strong>Sofia Oliva</strong>, Programmer</li>



<li><strong>Oliver Deinzer</strong>, Level Designer/Consultant</li>



<li><strong>Ryan Magilton</strong>, Web Developer</li>
</ul>



<div id="wp-block-themeisle-blocks-button-group-6e592de7" class="wp-block-themeisle-blocks-button-group wp-block-buttons">
<div id="wp-block-themeisle-blocks-button-aad74138" class="wp-block-themeisle-blocks-button wp-block-button"><a href="https://www.instagram.com/starworksstudios?igshid=YmMyMTA2M2Y%3D" target="_self" rel="noopener noreferrer" class="wp-block-button__link"><span>Instagram</span></a></div>



<div id="wp-block-themeisle-blocks-button-76dbc9b1" class="wp-block-themeisle-blocks-button wp-block-button"><a href="https://x.com/StarwrksStudios" target="_self" rel="noopener noreferrer" class="wp-block-button__link"><span>Twitter</span></a></div>



<div id="wp-block-themeisle-blocks-button-a71686ae" class="wp-block-themeisle-blocks-button wp-block-button"><a href="https://www.starworks-studios.com/" target="_self" rel="noopener noreferrer" class="wp-block-button__link"><span>Website</span></a></div>
</div>



<p class="wp-block-paragraph"></p>
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			</item>
		<item>
		<title>lockjaw: Robo-royale</title>
		<link>https://egs.drexel.edu/lockjaw-robo-royale/</link>
		
		<dc:creator><![CDATA[Emery Kaczmarek Johnson]]></dc:creator>
		<pubDate>Thu, 06 Mar 2025 04:08:30 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Now Playing]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=1377</guid>

					<description><![CDATA[play the game! Lockjaw is a party brawler where robots use interchangeable arm, leg, and head parts to knock each other around to win a robo-royale! Play with up to four players locally or over Steam Remote Play Together. Abducted Monkeys:]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading"><a href="https://store.steampowered.com/app/2782270/Lockjaw_RoboRoyale/?curator_clanid=43878325">play the game!</a></h2>



<p class="wp-block-paragraph">Lockjaw is a party brawler where robots use interchangeable arm, leg, and head parts to knock each other around to win a robo-royale! Play with up to four players locally or over Steam Remote Play Together.<br></p>



<h2 class="wp-block-heading">Abducted Monkeys:</h2>



<ul class="wp-block-list">
<li><strong>Spencer Cohen</strong>, Producer</li>



<li><strong>Matt Miholics</strong>, Programming Director</li>



<li><strong>Alex Jasmin</strong>,  Art Director</li>



<li><strong>Joshua Pelkington</strong>, Gameplay Programmer</li>



<li><strong>Joi Saito</strong>, 3D Artist/Level Artist</li>



<li><strong>Tom Giagtzoglou</strong>, UI Programmer/Tech Artist</li>



<li><strong>Dan Guadalupe</strong>, Level Designer</li>



<li><strong>Brian Glogower</strong>, Level Designer/Marketer</li>



<li><strong>Jordan Gerhardt</strong>, Tech Artist/3D Artist</li>



<li><strong>Mya Timmermann</strong>, Sound Designer/UI Artist</li>



<li><strong>Shaina Lee</strong>, 2D Artist</li>



<li><strong>Oliver Deinzer</strong>, Programmer</li>



<li><strong>Khoa Hoang</strong>, Gameplay Programmer</li>



<li><strong>Ricky Chen</strong>, Programmer</li>



<li><strong>John Eberly</strong>, Gameplay Programmer</li>



<li><strong>Xu Chen</strong>, Programmer</li>



<li><strong>Nick Pohwat</strong>, Programmer</li>



<li><strong>Kyle Salzman</strong>, Programmer</li>



<li><strong>Brian Sanyshyn</strong>, Soundtrack Artist</li>
</ul>
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			</item>
		<item>
		<title>Trouble in Tornado Town</title>
		<link>https://egs.drexel.edu/trouble-in-tornado-town/</link>
		
		<dc:creator><![CDATA[Emery Kaczmarek Johnson]]></dc:creator>
		<pubDate>Thu, 06 Mar 2025 03:53:24 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Now Playing]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=1367</guid>

					<description><![CDATA[Trouble in Tornado Town is a physics-based destruction game with a cartoony twist! Become a force of nature and become the toughest tornado this town’s ever seen! Play the game! abducted monkeys:]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">Trouble in Tornado Town is a physics-based destruction game with a cartoony twist! Become a force of nature and become the toughest tornado this town’s ever seen!<br></p>



<h2 class="wp-block-heading"><a href="https://store.steampowered.com/app/2180060/Trouble_in_Tornado_Town/" data-type="link" data-id="https://store.steampowered.com/app/2180060/Trouble_in_Tornado_Town/">Play the game!</a></h2>



<h2 class="wp-block-heading">abducted monkeys:</h2>



<ul class="wp-block-list">
<li><strong>Spencer Cohen</strong>, Producer</li>



<li><strong>Matt Miholics</strong>, Programming Director</li>



<li><strong>Alex Jasmin</strong>,  Art Director</li>



<li><strong>Joshua Pelkington</strong>, Gameplay Programmer</li>



<li><strong>Joi Saito</strong>, 3D Artist/Level Artist</li>



<li><strong>Tom Giagtzoglou</strong>, UI Programmer/Tech Artist</li>



<li><strong>Dan Guadalupe</strong>, Level Designer</li>



<li><strong>Brian Glogower</strong>, Level Designer/Marketer</li>



<li><strong>Jordan Gerhardt</strong>, Tech Artist/3D Artist</li>



<li><strong>Mya Timmermann</strong>, Sound Designer/UI Artist</li>



<li><strong>Shaina Lee</strong>, 2D Artist</li>



<li><strong>Oliver Deinzer</strong>, Programmer</li>



<li><strong>Khoa Hoang</strong>, Gameplay Programmer</li>



<li><strong>Ricky Chen</strong>, Programmer</li>



<li><strong>John Eberly</strong>, Gameplay Programmer</li>



<li><strong>Xu Chen</strong>, Programmer</li>



<li><strong>Nick Pohwat</strong>, Programmer</li>



<li><strong>Kyle Salzman</strong>, Programmer</li>



<li><strong>Brian Sanyshyn</strong>, Soundtrack Artist</li>
</ul>



<p class="wp-block-paragraph"></p>
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			</item>
		<item>
		<title>The Poisoned Roots</title>
		<link>https://egs.drexel.edu/the-poisoned-roots/</link>
		
		<dc:creator><![CDATA[Frank Lee]]></dc:creator>
		<pubDate>Wed, 12 Jun 2024 14:07:03 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Archive]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=1284</guid>

					<description><![CDATA[]]></description>
										<content:encoded><![CDATA[]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Digital Janitors</title>
		<link>https://egs.drexel.edu/digital-janitors/</link>
		
		<dc:creator><![CDATA[Frank Lee]]></dc:creator>
		<pubDate>Wed, 12 Jun 2024 14:06:21 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Now Playing]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=1282</guid>

					<description><![CDATA[PLAY THE GAME! by tired turtle games]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading"><a href="https://store.steampowered.com/app/1389850/Digital_Janitors/" data-type="link" data-id="https://store.steampowered.com/app/1389850/Digital_Janitors/">PLAY THE GAME!</a></h2>



<h2 class="wp-block-heading">by tired turtle games</h2>



<p class="wp-block-paragraph"></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Heartline</title>
		<link>https://egs.drexel.edu/heartline/</link>
		
		<dc:creator><![CDATA[Frank Lee]]></dc:creator>
		<pubDate>Fri, 17 May 2024 17:44:23 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Archive]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=230</guid>

					<description><![CDATA[Design Team * denotes EGS lab membership Design Concept Heartline is a game in development for mobile devices that is a hybrid of an infinite 2D sidescroller and a choose your own adventure story. From 2D sidescrollers we’ve taken procedurally generated terrain and a constant forward motion, and from choose your own adventure stories, we’ve&#8230;&#160;<a href="https://egs.drexel.edu/heartline/" rel="bookmark">Read More &#187;<span class="screen-reader-text">Heartline</span></a>]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading">Design Team</h2>



<ul class="wp-block-list">
<li>Gabrielle Getz, Team Lead*</li>



<li>Laura Mo, Developer</li>



<li><a href="https://web.archive.org/web/20201204140910/http://driftwoodwolf.com/" target="_blank" rel="noreferrer noopener">Amy Su</a>, Character Artist*</li>



<li>Keano Jan Osmillo*, Environment Artist</li>
</ul>



<p class="wp-block-paragraph">* denotes EGS lab membership</p>



<h2 class="wp-block-heading">Design Concept</h2>



<p class="wp-block-paragraph">Heartline is a game in development for mobile devices that is a hybrid of an infinite 2D sidescroller and a choose your own adventure story. From 2D sidescrollers we’ve taken procedurally generated terrain and a constant forward motion, and from choose your own adventure stories, we’ve decided to give players the chance to shape the outcome of the story.</p>
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			</item>
		<item>
		<title>MathDash</title>
		<link>https://egs.drexel.edu/mathdash/</link>
		
		<dc:creator><![CDATA[Frank Lee]]></dc:creator>
		<pubDate>Fri, 17 May 2024 17:44:23 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=219</guid>

					<description><![CDATA[The Imagine Cup is a worldwide competition for students to design and create innovative technological solutions to real-world problems. MathDash was developed by&#160;Matt Lesnak, Keith Ayers and N. Taylor Mullen,&#160;dubbed team “Drexel Dragons”. &#160;The&#160;Drexel Dragons&#160;claimed a world championship in the Microsoft Imagine Cup 2012. Players of any age can enjoy MathDash, while elementary-age children can&#8230;&#160;<a href="https://egs.drexel.edu/mathdash/" rel="bookmark">Read More &#187;<span class="screen-reader-text">MathDash</span></a>]]></description>
										<content:encoded><![CDATA[
<p class="wp-block-paragraph">The Imagine Cup is a worldwide competition for students to design and create innovative technological solutions to real-world problems. MathDash was developed by&nbsp;Matt Lesnak, Keith Ayers and N. Taylor Mullen,&nbsp;dubbed team “Drexel Dragons”. &nbsp;The&nbsp;Drexel Dragons&nbsp;claimed a world championship in the Microsoft Imagine Cup 2012.</p>



<p class="wp-block-paragraph">Players of any age can enjoy MathDash, while elementary-age children can use it to reinforce basic math concepts. MathDash is unlike most educational games because math is integrated into the core gameplay design. Unlike traditional tests, you’re given an operator and an answer and must solve for the operands. Do this while chaining combos, activating power-ups, avoiding hazards and competing with your friends.</p>



<div class="wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex">
<div class="wp-block-button"><a class="wp-block-button__link wp-element-button">Watch the Video</a></div>



<div class="wp-block-button"><a class="wp-block-button__link wp-element-button">Official Site</a></div>
</div>
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