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	<title>Emery Kaczmarek Johnson &#8211; Entrepreneurial Game Studio</title>
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	<link>https://egs.drexel.edu</link>
	<description>Drexel student incubator program and research lab</description>
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	<title>Emery Kaczmarek Johnson &#8211; Entrepreneurial Game Studio</title>
	<link>https://egs.drexel.edu</link>
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	<item>
		<title>GALACTIC-A-TACTIC: THE MOST DIPLOMATIC SOLUTION</title>
		<link>https://egs.drexel.edu/galactic-a-tactic-the-most-diplomatic-solution/</link>
		
		<dc:creator><![CDATA[Emery Kaczmarek Johnson]]></dc:creator>
		<pubDate>Fri, 07 Mar 2025 11:36:26 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Now Playing]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=1388</guid>

					<description><![CDATA[Galactic-a-Tactic: The Most Diplomatic Solution is a 3D isometric, casual fighting game where intergalactic leaders from diverse planets clash in a galaxy-spanning war. Battle across unique landscapes, featuring diverse characters and dynamic environments. Brawl, and survive in this spectacle of chaos! WISHLIST THE GAME! SAPHEAD STUDIOS:]]></description>
										<content:encoded><![CDATA[
<p>Galactic-a-Tactic: The Most Diplomatic Solution is a 3D isometric, casual fighting game where intergalactic leaders from diverse planets clash in a galaxy-spanning war. Battle across unique landscapes, featuring diverse characters and dynamic environments. Brawl, and survive in this spectacle of chaos!</p>



<h2 class="wp-block-heading"><a href="https://store.steampowered.com/app/3060550/GalacticATactic_The_Most_Diplomatic_Solution/">WISHLIST THE GAME!</a></h2>



<h2 class="wp-block-heading">SAPHEAD STUDIOS:</h2>



<ul class="wp-block-list">
<li><strong>Akintoye Ilo,</strong> Lead Game Designer/Executive Producer</li>



<li><strong>Jake Stratton</strong>, Tech Artist/Animator</li>



<li><strong>Kai Stiefel</strong>, 3D Generalist</li>



<li><strong>Zachary Centracchio</strong>, Lead Programmer</li>



<li><strong>Zachary Spindel</strong>, VFX Lead/Level Designer</li>
</ul>



<p></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>boast guards</title>
		<link>https://egs.drexel.edu/boast-guards/</link>
		
		<dc:creator><![CDATA[Emery Kaczmarek Johnson]]></dc:creator>
		<pubDate>Thu, 06 Mar 2025 04:27:30 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[In Production]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=1381</guid>

					<description><![CDATA[In this casual multiplayer Co-Op game, play as a squad of vainglorious lifeguards and work together to keep your chaotic beach safe, clean, and most importantly famous! Experiment with game-changing Gear &#38; many passive-effects to create the highest fame-generating strategies with friends! wishlist! starworks studios]]></description>
										<content:encoded><![CDATA[
<p>In this casual multiplayer Co-Op game, play as a squad of vainglorious lifeguards and work together to keep your chaotic beach safe, clean, and most importantly famous! Experiment with game-changing Gear &amp; many passive-effects to create the highest fame-generating strategies with friends!<br></p>



<h2 class="wp-block-heading"><a href="https://store.steampowered.com/app/3454840/Boast_Guards/" data-type="link" data-id="https://store.steampowered.com/app/3454840/Boast_Guards/">wishlist!</a></h2>



<h2 class="wp-block-heading">starworks studios</h2>



<ul class="wp-block-list">
<li><strong>Ethan Whiting</strong>, Founder/Producer</li>



<li><strong>Thomas Ludin</strong>, Founder/Marketer</li>



<li><strong>Braden Kovalovich</strong>, Founder/Tech Lead</li>



<li><strong>Colin Page</strong>, Programming Lead</li>



<li><strong>Owen Mearns</strong>, 3D/Level Artist</li>



<li><strong>Quinn Williams</strong>, Animation/Character Modeling</li>



<li><strong>Carolina Escobar</strong>, 2D Artist/UI Artist</li>



<li><strong>Camryn Shroder</strong>, Technical Artist</li>



<li><strong>Brigitte Lubker</strong>, UI Developer</li>



<li><strong>Idan Saban</strong>, Level Designer</li>



<li><strong>Viggo Jabon</strong>, Game Director</li>



<li><strong>Jonathan Ouf</strong>, Composer/Audio Integration Engineer</li>



<li><strong>Sofia Oliva</strong>, Programmer</li>



<li><strong>Oliver Deinzer</strong>, Level Designer/Consultant</li>



<li><strong>Ryan Magilton</strong>, Web Developer</li>
</ul>



<div id="wp-block-themeisle-blocks-button-group-6e592de7" class="wp-block-themeisle-blocks-button-group wp-block-buttons">
<div id="wp-block-themeisle-blocks-button-aad74138" class="wp-block-themeisle-blocks-button wp-block-button"><a href="https://www.instagram.com/starworksstudios?igshid=YmMyMTA2M2Y%3D" target="_self" rel="noopener noreferrer" class="wp-block-button__link"><span>Instagram</span></a></div>



<div id="wp-block-themeisle-blocks-button-76dbc9b1" class="wp-block-themeisle-blocks-button wp-block-button"><a href="https://x.com/StarwrksStudios" target="_self" rel="noopener noreferrer" class="wp-block-button__link"><span>Twitter</span></a></div>



<div id="wp-block-themeisle-blocks-button-a71686ae" class="wp-block-themeisle-blocks-button wp-block-button"><a href="https://www.starworks-studios.com/" target="_self" rel="noopener noreferrer" class="wp-block-button__link"><span>Website</span></a></div>
</div>



<p></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>for all our souls</title>
		<link>https://egs.drexel.edu/for-all-our-souls/</link>
		
		<dc:creator><![CDATA[Emery Kaczmarek Johnson]]></dc:creator>
		<pubDate>Thu, 06 Mar 2025 04:26:37 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[In Production]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=1382</guid>

					<description><![CDATA[Battle hordes of Death&#8217;s minions to avenge all of humanity in this 3D, grimdark horde game. Smash through legions of stony Golems with fighting game-inspired combo system and brutal attacks. Shrimp made games]]></description>
										<content:encoded><![CDATA[
<p>Battle hordes of Death&#8217;s minions to avenge all of humanity in this 3D, grimdark horde game. Smash through legions of stony Golems with fighting game-inspired combo system and brutal attacks. </p>



<h2 class="wp-block-heading">Shrimp made games</h2>



<ul class="wp-block-list">
<li><strong>Emery KJ,</strong> Producer/Designer</li>



<li><strong>Terra Waymire</strong>-Rozman, 3D Artist/Level Designer</li>



<li><strong>Nolan Wazni</strong>, 3D Artist</li>



<li><strong>Grace Vita</strong>, 3D Character/Concept Artist</li>



<li><strong>Joie Higgins</strong>, Concept/2D Artist</li>



<li><strong>Matt Cedar</strong>, Programmer/Designer</li>



<li><strong>Justin Helmer</strong>, Programmer/Tech Artist</li>
</ul>



<p></p>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Timeworks</title>
		<link>https://egs.drexel.edu/timeworks/</link>
		
		<dc:creator><![CDATA[Emery Kaczmarek Johnson]]></dc:creator>
		<pubDate>Thu, 06 Mar 2025 04:19:55 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Now Playing]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=1379</guid>

					<description><![CDATA[Timeworks is a time-traveling 3D puzzle platformer with a bouncy cartoon style. Work along past versions of yourself to solve puzzles, create unique Items, and fill out your quotas for your mysterious employers. play the game! starworks studios:]]></description>
										<content:encoded><![CDATA[
<p>Timeworks is a time-traveling 3D puzzle platformer with a bouncy cartoon style. Work along past versions of yourself to solve puzzles, create unique Items, and fill out your quotas for your mysterious employers.<br></p>



<h2 class="wp-block-heading"><a href="https://store.steampowered.com/app/2667160/Timeworks/" data-type="link" data-id="https://store.steampowered.com/app/2667160/Timeworks/">play the game!</a></h2>



<h2 class="wp-block-heading">starworks studios:</h2>



<ul class="wp-block-list">
<li><strong>Ethan Whiting</strong>, Founder/Producer</li>



<li><strong>Thomas Ludin</strong>, Founder/Marketer</li>



<li><strong>Braden Kovalovich</strong>, Founder/Tech Lead</li>



<li><strong>Colin Page</strong>, Programming Lead</li>



<li><strong>Owen Mearns</strong>, 3D/Level Artist</li>



<li><strong>Quinn Williams</strong>, Animation/Character Modeling</li>



<li><strong>Carolina Escobar</strong>, 2D Artist/UI Artist</li>



<li><strong>Camryn Shroder</strong>,  Technical Artist</li>



<li><strong>Brigitte Lubker</strong>, UI Developer</li>



<li><strong>Idan Saban</strong>, Level Designer</li>



<li><strong>Viggo Jabon</strong>, Game Director</li>



<li><strong>Jonathan Ouf</strong>, Composer/Audio Integration Engineer</li>



<li><strong>Sofia Oliva</strong>, Programmer</li>



<li><strong>Oliver Deinzer</strong>, Level Designer/Consultant</li>



<li><strong>Ryan Magilton</strong>, Web Developer</li>
</ul>



<div id="wp-block-themeisle-blocks-button-group-6e592de7" class="wp-block-themeisle-blocks-button-group wp-block-buttons">
<div id="wp-block-themeisle-blocks-button-aad74138" class="wp-block-themeisle-blocks-button wp-block-button"><a href="https://www.instagram.com/starworksstudios?igshid=YmMyMTA2M2Y%3D" target="_self" rel="noopener noreferrer" class="wp-block-button__link"><span>Instagram</span></a></div>



<div id="wp-block-themeisle-blocks-button-76dbc9b1" class="wp-block-themeisle-blocks-button wp-block-button"><a href="https://x.com/StarwrksStudios" target="_self" rel="noopener noreferrer" class="wp-block-button__link"><span>Twitter</span></a></div>



<div id="wp-block-themeisle-blocks-button-a71686ae" class="wp-block-themeisle-blocks-button wp-block-button"><a href="https://www.starworks-studios.com/" target="_self" rel="noopener noreferrer" class="wp-block-button__link"><span>Website</span></a></div>
</div>



<p></p>
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			</item>
		<item>
		<title>lockjaw: Robo-royale</title>
		<link>https://egs.drexel.edu/lockjaw-robo-royale/</link>
		
		<dc:creator><![CDATA[Emery Kaczmarek Johnson]]></dc:creator>
		<pubDate>Thu, 06 Mar 2025 04:08:30 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Now Playing]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=1377</guid>

					<description><![CDATA[play the game! Lockjaw is a party brawler where robots use interchangeable arm, leg, and head parts to knock each other around to win a robo-royale! Play with up to four players locally or over Steam Remote Play Together. Abducted Monkeys:]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading"><a href="https://store.steampowered.com/app/2782270/Lockjaw_RoboRoyale/?curator_clanid=43878325">play the game!</a></h2>



<p>Lockjaw is a party brawler where robots use interchangeable arm, leg, and head parts to knock each other around to win a robo-royale! Play with up to four players locally or over Steam Remote Play Together.<br></p>



<h2 class="wp-block-heading">Abducted Monkeys:</h2>



<ul class="wp-block-list">
<li><strong>Spencer Cohen</strong>, Producer</li>



<li><strong>Matt Miholics</strong>, Programming Director</li>



<li><strong>Alex Jasmin</strong>,  Art Director</li>



<li><strong>Joshua Pelkington</strong>, Gameplay Programmer</li>



<li><strong>Joi Saito</strong>, 3D Artist/Level Artist</li>



<li><strong>Tom Giagtzoglou</strong>, UI Programmer/Tech Artist</li>



<li><strong>Dan Guadalupe</strong>, Level Designer</li>



<li><strong>Brian Glogower</strong>, Level Designer/Marketer</li>



<li><strong>Jordan Gerhardt</strong>, Tech Artist/3D Artist</li>



<li><strong>Mya Timmermann</strong>, Sound Designer/UI Artist</li>



<li><strong>Shaina Lee</strong>, 2D Artist</li>



<li><strong>Oliver Deinzer</strong>, Programmer</li>



<li><strong>Khoa Hoang</strong>, Gameplay Programmer</li>



<li><strong>Ricky Chen</strong>, Programmer</li>



<li><strong>John Eberly</strong>, Gameplay Programmer</li>



<li><strong>Xu Chen</strong>, Programmer</li>



<li><strong>Nick Pohwat</strong>, Programmer</li>



<li><strong>Kyle Salzman</strong>, Programmer</li>



<li><strong>Brian Sanyshyn</strong>, Soundtrack Artist</li>
</ul>
]]></content:encoded>
					
		
		
			</item>
		<item>
		<title>Trouble in Tornado Town</title>
		<link>https://egs.drexel.edu/trouble-in-tornado-town/</link>
		
		<dc:creator><![CDATA[Emery Kaczmarek Johnson]]></dc:creator>
		<pubDate>Thu, 06 Mar 2025 03:53:24 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Now Playing]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=1367</guid>

					<description><![CDATA[Trouble in Tornado Town is a physics-based destruction game with a cartoony twist! Become a force of nature and become the toughest tornado this town’s ever seen! Play the game! abducted monkeys:]]></description>
										<content:encoded><![CDATA[
<p>Trouble in Tornado Town is a physics-based destruction game with a cartoony twist! Become a force of nature and become the toughest tornado this town’s ever seen!<br></p>



<h2 class="wp-block-heading"><a href="https://store.steampowered.com/app/2180060/Trouble_in_Tornado_Town/" data-type="link" data-id="https://store.steampowered.com/app/2180060/Trouble_in_Tornado_Town/">Play the game!</a></h2>



<h2 class="wp-block-heading">abducted monkeys:</h2>



<ul class="wp-block-list">
<li><strong>Spencer Cohen</strong>, Producer</li>



<li><strong>Matt Miholics</strong>, Programming Director</li>



<li><strong>Alex Jasmin</strong>,  Art Director</li>



<li><strong>Joshua Pelkington</strong>, Gameplay Programmer</li>



<li><strong>Joi Saito</strong>, 3D Artist/Level Artist</li>



<li><strong>Tom Giagtzoglou</strong>, UI Programmer/Tech Artist</li>



<li><strong>Dan Guadalupe</strong>, Level Designer</li>



<li><strong>Brian Glogower</strong>, Level Designer/Marketer</li>



<li><strong>Jordan Gerhardt</strong>, Tech Artist/3D Artist</li>



<li><strong>Mya Timmermann</strong>, Sound Designer/UI Artist</li>



<li><strong>Shaina Lee</strong>, 2D Artist</li>



<li><strong>Oliver Deinzer</strong>, Programmer</li>



<li><strong>Khoa Hoang</strong>, Gameplay Programmer</li>



<li><strong>Ricky Chen</strong>, Programmer</li>



<li><strong>John Eberly</strong>, Gameplay Programmer</li>



<li><strong>Xu Chen</strong>, Programmer</li>



<li><strong>Nick Pohwat</strong>, Programmer</li>



<li><strong>Kyle Salzman</strong>, Programmer</li>



<li><strong>Brian Sanyshyn</strong>, Soundtrack Artist</li>
</ul>



<p></p>
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