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	<title>Evan Whitaker &#8211; Entrepreneurial Game Studio</title>
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	<title>Evan Whitaker &#8211; Entrepreneurial Game Studio</title>
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		<title>Still on the Water</title>
		<link>https://egs.drexel.edu/still-on-the-water/</link>
		
		<dc:creator><![CDATA[Evan Whitaker]]></dc:creator>
		<pubDate>Fri, 17 May 2024 17:44:08 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Archive]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=252</guid>

					<description><![CDATA[Design Team * denotes EGS lab membership Design Concept Still on the Water is an immersive meditative experience developed for virtual reality. Players take on the first-person role of a lone kayaker, navigating a surreal and hallowed space. They are able to discover artifacts left behind by previous travelers and piece together their stories, guided&#8230;&#160;<a href="https://egs.drexel.edu/still-on-the-water/" rel="bookmark">Read More &#187;<span class="screen-reader-text">Still on the Water</span></a>]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading">Design Team</h2>



<ul class="wp-block-list">
<li><strong>Erin Truesdell*</strong> – 3D Artist/Head of PR/Executive Director</li>



<li><strong>Sydney Oswald*</strong> – 3D Artist/Sound Designer/Creative Director</li>



<li><strong>Christina Lucas*</strong> – 3D and Environment Artist</li>



<li><strong>Jimmy Swanick</strong> – Programmer</li>
</ul>



<p>* denotes EGS lab membership</p>



<h2 class="wp-block-heading">Design Concept</h2>



<p><em>Still on the Water</em> is an immersive meditative experience developed for virtual reality. Players take on the first-person role of a lone kayaker, navigating a surreal and hallowed space. They are able to discover artifacts left behind by previous travelers and piece together their stories, guided by a curious cave spirit who poses interesting questions.</p>



<p><em>Still on the Water</em> is a game about humanity: about our material trappings that reflect something much greater than themselves, about our individual shards of the human experience, and about the fascinating and emotional weight carried in the mundane.</p>



<div class="wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex">
<div class="wp-block-button"><a class="wp-block-button__link wp-element-button">Official site</a></div>



<div class="wp-block-button"><a class="wp-block-button__link wp-element-button">Twitter</a></div>



<div class="wp-block-button"><a class="wp-block-button__link wp-element-button">Facebook</a></div>
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			</item>
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		<title>EdgeQuest</title>
		<link>https://egs.drexel.edu/edgequest/</link>
		
		<dc:creator><![CDATA[Evan Whitaker]]></dc:creator>
		<pubDate>Fri, 17 May 2024 17:44:08 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Archive]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=258</guid>

					<description><![CDATA[Design Team * denotes EGS lab membership Design Concept EdgeQuest is the first game developed by Mt. Autumn. It is a roguelike inspired, top-down RPG… until you take a closer look. Combat is fast and deadly. Even with the help of magic and weapons, only the quick survive. The world is infinite and procedurally generated, with&#8230;&#160;<a href="https://egs.drexel.edu/edgequest/" rel="bookmark">Read More &#187;<span class="screen-reader-text">EdgeQuest</span></a>]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading">Design Team</h2>



<ul class="wp-block-list">
<li><strong>Kevin Connell*</strong>, Programmer, Engine Designer, Co-Team Lead</li>



<li><strong>Grayson Murphy*</strong>, Dungeon/Village Designer, Web Developer, Music Composer, Co-Team Lead</li>



<li><strong>Josh Megahan*</strong>, Game Designer, Programmer, Artist</li>
</ul>



<p>* denotes EGS lab membership</p>



<h2 class="wp-block-heading">Design Concept</h2>



<p><em>EdgeQuest</em> is the first game developed by Mt. Autumn. It is a roguelike inspired, top-down RPG… until you take a closer look. Combat is fast and deadly. Even with the help of magic and weapons, only the quick survive. The world is infinite and procedurally generated, with many handcrafted elements thrown in. When you aren’t busy dungeoneering and exploring, take a step back and help manage your local town. Uncover the secrets of this world, finding treasure and perhaps an unfortunate truth.<a href="https://web.archive.org/web/20201204140326/https://egs.excite.drexel.edu/wp-content/uploads/2017/02/Mt-Autumn-Logo.png"></a></p>
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			</item>
		<item>
		<title>Devout</title>
		<link>https://egs.drexel.edu/devout/</link>
		
		<dc:creator><![CDATA[Evan Whitaker]]></dc:creator>
		<pubDate>Fri, 17 May 2024 17:44:08 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Archive]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=260</guid>

					<description><![CDATA[Design Team * denotes EGS lab membership Design Concept Devout is a bite-sized co-op game full of  action in a beautiful 3D world. You can choose from a warrior, tank, and archer, each with unique skills and roles in combat. Your friends can join you at any point because Devout is an online multiplayer game. Devout is currently in development&#8230;&#160;<a href="https://egs.drexel.edu/devout/" rel="bookmark">Read More &#187;<span class="screen-reader-text">Devout</span></a>]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading">Design Team</h2>



<ul class="wp-block-list">
<li><strong>Duke Im*</strong>, Lead Programmer, Team Lead</li>



<li><strong>Tommy Rhin</strong>, Animator</li>



<li><strong>Xiang Yu</strong>, Lead 3D Artist</li>



<li><strong>James Blackmer</strong>, Level Designer, 3D Artist</li>



<li><strong>Nico Kelley</strong>, Programmer, Web Designer</li>



<li><strong>Jonathan Schonfeld*</strong>, Cutscene Director, 3D Artist</li>



<li><strong>Mark Cohen</strong>, Programmer</li>
</ul>



<p>* denotes EGS lab membership</p>



<h2 class="wp-block-heading">Design Concept</h2>



<p><em>Devout</em> is a bite-sized co-op game full of  action in a beautiful 3D world. You can choose from a warrior, tank, and archer, each with unique skills and roles in combat. Your friends can join you at any point because <em>Devout</em> is an online multiplayer game. <em>Devout</em> is currently in development with a planned release in March of 2017.</p>



<div class="wp-block-buttons is-layout-flex wp-block-buttons-is-layout-flex">
<div class="wp-block-button"><a class="wp-block-button__link wp-element-button">Official Site</a></div>
</div>
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			</item>
		<item>
		<title>Cats-teroids</title>
		<link>https://egs.drexel.edu/cats-teroids/</link>
		
		<dc:creator><![CDATA[Evan Whitaker]]></dc:creator>
		<pubDate>Fri, 17 May 2024 17:44:08 +0000</pubDate>
				<category><![CDATA[Incubator]]></category>
		<category><![CDATA[Archive]]></category>
		<guid isPermaLink="false">https://egs.drexel.edu/?p=262</guid>

					<description><![CDATA[Design Team * denotes EGS lab membership Design Concept Cats-teroids is a 2D space-shooter mobile game. It is a parody of various space-shooter arcade games from the 1980s and cartoons from the mid-20th century that feature violence against cats for the purpose of humor. The player controls a space cannon and blasts cartoon cats into asteroids&#8230;&#160;<a href="https://egs.drexel.edu/cats-teroids/" rel="bookmark">Read More &#187;<span class="screen-reader-text">Cats-teroids</span></a>]]></description>
										<content:encoded><![CDATA[
<h2 class="wp-block-heading">Design Team</h2>



<ul class="wp-block-list">
<li><strong>Jeff Cohen*</strong>, Creator, Project Manager, Artist, Designer</li>



<li><strong>Duke Im*</strong>, Lead Programmer</li>



<li><strong>Demi Barzana*</strong>, Artist</li>



<li><strong>Brett “The Hitman” Harte</strong>, Artist</li>
</ul>



<p>* denotes EGS lab membership</p>



<h2 class="wp-block-heading">Design Concept</h2>



<p><em>Cats-teroids</em> is a 2D space-shooter mobile game. It is a parody of various space-shooter arcade games from the 1980s and cartoons from the mid-20th century that feature violence against cats for the purpose of humor. The player controls a space cannon and blasts cartoon cats into asteroids plummeting towards the earth in an effort to save the world from impending doom. The goal is simple: shoot the asteroids to score as many points as possible and don’t die or let the earth be destroyed in the process… and also to have a stupid good time!<a href="https://web.archive.org/web/20201204142704/https://egs.excite.drexel.edu/wp-content/uploads/2016/11/Cats-teroidsScreenshot01.png"></a></p>
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