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Malevolence Inc.

Design Team

  • Travis Chandler – Producer
  • Tim Day* – Developer Lead, Design Lead
  • Rachel Stine – Art Lead
  • Natasha Warshawsky – Character Artist
  • Brandon Harrison – Audio Lead, Developer
  • Matt Silverman – 3D Artist
  • Don Xu – 3D Artist, Technical Art
  • Nathan Gilbert – Web Developer

* denotes EGS lab membership

Design Concept

Malevolence Inc. is a competitive platforming game, in which players place traps throughout a randomly generated level in order to defeat their opponent. As players place traps and run through the levels, the levels will expand and get increasingly more difficult, until one of the players loses all of their lives. From lethal lasers to giant fans, players must avoid falling prey to the many traps their opponents place, while also avoiding any traps they have placed themselves.